

For 3D print you would need to have a mesh as manifold, so check Fill option. After slicing and storing the result to anywhere you want, there you will have TWO FILES, one is the GCode-file with the extension *.gcode and the other is the choosen format like *.x3g or what ever. If you need precise adjustment - open tool properties (left-bottom at 3D viewport editor) and set cut numerically. That you reach by setting in Tab Scripts > Post Processing the spezial format. If "M3D" is Makerbot printer you need their own print format.

I used to be able to bring the gcode files into M3d Use Ctrl + J to Join two or more objects together. Hit G to move it it should now be totally split from what remains of the rest. You'll only grab what you've duplicated as long as all of the geometry is contiguous.If I hit print Preprep to print, with the model positioned half below the Z, >Īctually it shows it as just half in the M3D printer but then it says optimizing and then the whole model shows up. Thats itonce youve done this, your selection should go solid. If you accidentally deselect it, just select one part of its geometry and hit Ctrl + L to Select Connected Mesh. In this last case, immediately moving the duplication away from the rest will prevent you from losing it. You can also Duplicate any part of a mesh with Shift + D.

You can cut something totally free from the rest.
